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Old Aug 25, 2007, 11:54 AM // 11:54   #381
Vergilius
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Originally Posted by Kool Pajamas
One thing that should NOT happen is putting potions and such into the game. The thing I hate the most about WoW is how people stack themselves with potions and scrolls and tons of other buffs that do not come from the skills on their skill bar or their teammates' skill bar. Keep it skill based, not item based.
what is bad with potions? they can save you from dieing! And if you are mad because you can't kill some one because that person uses healing potions, be smarter. Use one too, or use the time that person gave you to drink potion. be creative.
 
Old Aug 25, 2007, 11:56 AM // 11:56   #382
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Originally Posted by Kula

Unlike GW1, how about actually allowing PvP inside the PvE world during certain weekend events in GW2. Then when the weekend is over we can go back to keeping PvP and PvE separate. I know right now PvP and PvE are kept separate to avoid ganking and abuse of non-PvP players, but I think it would add some adrenaline and excitement to the PvE metagame every now and then as well as help keep the balance within the taxonomy of players. The occasional PvE+PvP fusion would definitely make the game more interesting.

Thank you.
I think mists are pretty fine. But a nice fight in a town during one day for fun and/or rewards sounds tempting =O
 
Old Aug 25, 2007, 05:40 PM // 17:40   #383
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Suggestions for the Inheritance System:

http://www.guildwarsguru.com/forum/s...25#post3076625
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Old Aug 26, 2007, 01:09 AM // 01:09   #384
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Quote:
Originally Posted by Vergilius
what is bad with potions? they can save you from dieing! And if you are mad because you can't kill some one because that person uses healing potions, be smarter. Use one too, or use the time that person gave you to drink potion. be creative.
  • Potions cost money, money demands grind; potion supplies have to be renewed, grind has to be repeated for renewal; if GW2 would include potions, "casual" players will be unable to keep up competition. GW allowed very equal chances at PvP, because it did not go into potion grinding.
  • Potions = virtual fee for PvP; don't have 'em = don't have a chance at victory.
  • I participated in the Archlord Beta, where gameplay relied heavily on potions. Combats between players of equal levels were decided in the vain of the one that runs out of potions before the other. PvP was quite costy and every encounter required serious PvE grind afterwards, in order to stay competitive.
Alot is bad about potions; what is actually good about potions?
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Old Aug 26, 2007, 06:52 AM // 06:52   #385
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I would like that they insert an NPC which buys and sells weapons upgrades.
And it would be nice if they could alternate day and night in the game
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Old Aug 26, 2007, 01:28 PM // 13:28   #386
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Originally Posted by Bazompora
Alot is bad about potions; what is actually good about potions?
Can save you from death in PvE
Can save you from death in PvP
Can give you enough HP to run to your teammate and heal him (if you are a healer class)
Can save your group on a mission when you are at the end and are all most likely to die


You can get potions without grinding. If there will be crafting, players can make potions. Potions can be a quest reward. Potions can be a drop. You can sell/buy potions on AH (I hope there will be Ah in GW2)

However there should be a ''second effect'' from potions. So, I use a healing potions and I am healed, but I can't attack for 3 seconds. If i use energy potions, I gain more energy, but can't cast spells or use abilities for 3 sec. However, movement restriction ''second effects'' are bad and useless.
 
Old Aug 26, 2007, 07:37 PM // 19:37   #387
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Quote:
Originally Posted by Vergilius
Can save you from death in PvE
Can save you from death in PvP
Can give you enough HP to run to your teammate and heal him (if you are a healer class)
Can save your group on a mission when you are at the end and are all most likely to die


You can get potions without grinding. If there will be crafting, players can make potions. Potions can be a quest reward. Potions can be a drop. You can sell/buy potions on AH (I hope there will be Ah in GW2)

However there should be a ''second effect'' from potions. So, I use a healing potions and I am healed, but I can't attack for 3 seconds. If i use energy potions, I gain more energy, but can't cast spells or use abilities for 3 sec. However, movement restriction ''second effects'' are bad and useless.
So you want skills in a consumable item form? No. Id much rather be able to manage my life and energy correctly (which any single class can do by them selfs) than have to rely so heavily on a consumable item or team mate for that matter.
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Old Aug 26, 2007, 08:10 PM // 20:10   #388
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Originally Posted by OhCrapLions
So you want skills in a consumable item form? No. Id much rather be able to manage my life and energy correctly (which any single class can do by them selfs) than have to rely so heavily on a consumable item or team mate for that matter.
What? I never said I want skills in a consumable item form! healing potions are not a skill. They are in your inventory and you can use them at will.
 
Old Aug 27, 2007, 07:15 AM // 07:15   #389
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just like alcohol and cakes
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Old Aug 27, 2007, 04:56 PM // 16:56   #390
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Originally Posted by Vergilius
What? I never said I want skills in a consumable item form! healing potions are not a skill. They are in your inventory and you can use them at will.
Thats what I mean, the only way to balance a potion, even for PvE use, is to put a draw back on them which would make it an equivalent to skills.
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Old Aug 27, 2007, 11:15 PM // 23:15   #391
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Default Guild Wars 2 : Tengu?

(Note to readers: There are a LOT of posts in this topic, so I havn't looked through all of it. If someones already raised this point, then just /signed)

I know a lot of Guild Wars 2 is probably already set in stone, and there are already 5 planned races, but what about the Tengu? I've talked to a number of people who think that the Tengu are the most impressive race in the game, and I agree. While the other races are also pretty amazing, I think that the Tengu, in looks, are the best race (kudos to the art and dev team ), and would love to play one in Guild Wars 2.

What do you, the rest of the community, think? (I emboldened the word "Tengu", so that people would immediately know what this post was about)

Last edited by PureEvilYak; Aug 27, 2007 at 11:24 PM // 23:24.. Reason: Forgot the title.
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Old Aug 28, 2007, 12:54 PM // 12:54   #392
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Originally Posted by OhCrapLions
Thats what I mean, the only way to balance a potion, even for PvE use, is to put a draw back on them which would make it an equivalent to skills.
i think game mechanic are gonna change alot, so i suppose potions will be consumable items, if Anet is going to implement them, and not a spell.


and about tengu. Anet announced 5 races and said that that isn't a final number. Tengus are ok
 
Old Aug 28, 2007, 04:37 PM // 16:37   #393
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Default GW2 Story, quest or mission idea

Beyond the actual game development and advances, I imagine the game story has been well planned out for GW2. In a lemon merange pie induced dream last night I did have an idea for a story element related to the Hall of Monuments and a connection to GW1.
Since our original GW characters will be honoured and some items transferred to GW2 through the Hall of Monuments, as well as our new GW2 characters will be related in some fashion to the originals (from what I've heard rumoured) I thought it would be a great story element if the Lich Lord returned for revenge.
The ghost of your GW1 character could be the mission NPC which requests you save his/her undead body and associated undead heroes that were stolen from the Hall's mausoleum completely armoured/weaponed/skilled/attributed as they were when we were using them.
I'm aware the idea is very much like a reused Undead Prince Rurik from Prophecies, but I think having the Lich Lord steal our original characters and create an undead army adds a very personal element to the mission.

good idea or bad idea?
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Old Aug 28, 2007, 06:50 PM // 18:50   #394
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I would like to see more hairstyles with long hair, most of the hairstyles currently in the game are short, i would like some long hairstyles
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Old Aug 28, 2007, 06:57 PM // 18:57   #395
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Default Visual indicator on chat tabs that someone is talking

I'd like to see this added to GW2 if not sooner.

Here's the problem. I'm in the middle of a battle or digging through inventory in town and a guild member says "Hello everyone" or "Can someone help me with xxxx". My preoccupation with other things causes me to miss what was said before it scrolls away. The result is a guild member who, at best, didn't get a reply and, at worst, fills snubbed.

Here's the fix. In other games I've played, there is an option for a visual indicator of someone talking in chat. For example, if you are on the "all" chat tab and someone in your guild or alliance says something in chat, or if someone sends you a PM, it displays in the all chat like usual but also an asterisk appears on the appropriate tab indicating that someone has spoken. The asterisk remains in place until that tab is clicked. This way you have an easy way to see if you have missed messages in the chat window.

If you agree, vote for this idea at: http://www.nikiwiki.com/Gw2/index.php?title=Visual_indicator_on_chat_tabs_that _someone_is_talking.
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Old Aug 28, 2007, 11:31 PM // 23:31   #396
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WEAPONS
In Guild Wars there are slots for weapons and shields. Now what I propose is in GW2 that they still have that but if you have a bow attack in your skills and you have a sword equipped. But you do have a bow in one of those slots, you can just push the bow attack skill and you’ll put away your melee weapon and pull out your bow and do the attack. The penalty (if any) Would be that the character misses out of the next attack or the attack he/she is changing weapons.

If you are not fighting and you get out of your fighting stance like in GW then you could put your weapons on your back or wherever. Like if you had an axe and shield then you put the axe on your back then the shield over the axe on your back. Or the axe could go on the waist.

It would also be cool if more skills benefitted each other.

Dual wielding would be nice.

It would be cool to actually see a quiver on the back of the ranger.

Two handed swords and axes are cool.

There could be a skill where you throw your weapon at someone and causes extra damage when used. Could be crit. Kind of like this.

Throw Weapon: (character skill, Cannot use with bow) Your character throws a weapon at the selected enemy. It does critical damage and ignores armor. You go 15 seconds without a weapon after that the weapon is magically recalled to your hand.

Anyone seen Legolas in the Lord of the Rings movies? You know how he pulls out his arrow and stabs people with it and then Shoots it? That would be an awesome skill.

Arrow Stab: If an enemy is right next to you, you pull out your arrow and stab it into the enemy. It causes +X amount of damage. After you shoot the same arrow at another foe but that attack suffers a -Y penalty for being an already used arrow.

I have lots more just email me if you want to know more and I’ll put them here. Same with the things down below.

CHARACTERS/ANIMALS
I really think we should be able to have horses on Guild Wars two. And maybe some other types of weapons. Also for the horse we could have skills for the horse and the character riding them. The horse could level up too, depending on the characters level and how many times he assists in helping kills. The horse could have basic abilities: Agility, Speed, Strength, Horse Sense, and finally Acrobatics.

Agility: Agility would govern if the horse evaded the attack or if it hit the shield(s).

Speed: Determines how fast the horse gallops also the evasion of attacks and gives bonuses to the rider.

Strength: Determines how much damage the horse does.

Horse Sense: Determines if the horse senses ambushes or traps or smells something in the air. (In conjunction with the Horse Sense ability) Also adds to all rolls.

Acrobatics: Determines how high the horse can jump. Over rocks or other things. (Fences, etc.)

Here could be a few skills for the horse and rider: (These skills can only be accessed on the horse.)

Charge: (horse ability) The horse moves 25-30% faster and does double damage to enemies. Sundering 10% (Governing ability: Speed)

Rear: (horse ability) The horse rears up on its hind legs for the next attack. If the attack Hits or is blocked then the character is knocked down. Does +X damage (Governing Ability: Strength)

Bow Shot: (character ability) You pull out the bow, if you haven’t already, and attack with the bow. You receive a +X bonus damage.

Melee Attack: Same as Bow Shot. Except attacking with a Melee weapon.

What if you had lances?

Joust: (Lance ability) Works in conjunction with Charge. If used in conjunction it causes a Critical x 2 , and opponent is knocked down.

(Yes you can get knocked off your horse. And your horse can get knocked down to.)
If that happens then you could control your horse like a hero. (Give me other suggestions.)

If you don’t have a lance and use Joust then you suffer a penalty but still do critical damage.

Horse Sense:
If the horse senses any traps or enemies around it will notice them. It will also show you where they are.

(Give me more suggestions.)

UPGRADES


Also we should have something like team speak, or Skype built into the Guild Wars 2 game software. Only people that are your friends or team or the people you authorize could talk to you and you them. You can still do the type chat thing but it would be cool it Guild Wars had something like Guild Wars live chat. An example could be the Xbox live chats.

I’ll post more later but I think this is a pretty good chunk already.

Alimar

Uploaded: 08/28/07
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Old Aug 29, 2007, 11:55 AM // 11:55   #397
Vergilius
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Quote:
Originally Posted by terranova1
Beyond the actual game development and advances, I imagine the game story has been well planned out for GW2. In a lemon merange pie induced dream last night I did have an idea for a story element related to the Hall of Monuments and a connection to GW1.
Since our original GW characters will be honoured and some items transferred to GW2 through the Hall of Monuments, as well as our new GW2 characters will be related in some fashion to the originals (from what I've heard rumoured) I thought it would be a great story element if the Lich Lord returned for revenge.
The ghost of your GW1 character could be the mission NPC which requests you save his/her undead body and associated undead heroes that were stolen from the Hall's mausoleum completely armoured/weaponed/skilled/attributed as they were when we were using them.
I'm aware the idea is very much like a reused Undead Prince Rurik from Prophecies, but I think having the Lich Lord steal our original characters and create an undead army adds a very personal element to the mission.

good idea or bad idea?
bad idea because not everyone who will play GW2 have palyed GW1, and if he did he may not bought GWEN so can't transfer items...
 
Old Aug 29, 2007, 12:00 PM // 12:00   #398
Vergilius
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Quote:
Originally Posted by Keegen
I'd like to see this added to GW2 if not sooner.

Here's the problem. I'm in the middle of a battle or digging through inventory in town and a guild member says "Hello everyone" or "Can someone help me with xxxx". My preoccupation with other things causes me to miss what was said before it scrolls away. The result is a guild member who, at best, didn't get a reply and, at worst, fills snubbed.

Here's the fix. In other games I've played, there is an option for a visual indicator of someone talking in chat. For example, if you are on the "all" chat tab and someone in your guild or alliance says something in chat, or if someone sends you a PM, it displays in the all chat like usual but also an asterisk appears on the appropriate tab indicating that someone has spoken. The asterisk remains in place until that tab is clicked. This way you have an easy way to see if you have missed messages in the chat window.

If you agree, vote for this idea at: http://www.nikiwiki.com/Gw2/index.php?title=Visual_indicator_on_chat_tabs_that _someone_is_talking.

well, i don't know, but... You see... I'm chatting with someone and I am in a group. so That makes me change tabs all the time to see PMs and messages from my party... meaning, I am less concentrated on fight. For now, I say NO but won't vote yet.
 
Old Aug 29, 2007, 12:39 PM // 12:39   #399
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Quote:
Originally Posted by Alimar
WEAPONS
In Guild Wars there are slots for weapons and shields. Now what I propose is in GW2 that they still have that but if you have a bow attack in your skills and you have a sword equipped. But you do have a bow in one of those slots, you can just push the bow attack skill and you’ll put away your melee weapon and pull out your bow and do the attack. The penalty (if any) Would be that the character misses out of the next attack or the attack he/she is changing weapons.
no need for this because it is to complicated. The system that is in place in GW1 works just great. thus it is original. Because game mechanics will change, but not that much as you think, because this is all linked to today's WoW mechanics, your idea isn't that great. there won't be a skill ''shoot'' because the best option is to change a weapon and press attack! However, it would be really great that bows can be equipped alongside with swords, shields at the same time, so that we can actually get a bonus from a bow, if it has any. Anet think about this!

Quote:
Originally Posted by Alimar
If you are not fighting and you get out of your fighting stance like in GW then you could put your weapons on your back or wherever. Like if you had an axe and shield then you put the axe on your back then the shield over the axe on your back. Or the axe could go on the waist.
it is still unknown will we be able to drown our wepons in outposts, and will we be able to store our weapons back in instances. but if we will be able, then i doubt that you can choose where to place your weapon or armor, because place for shield will always be on your back or hand, and axe on your back, on your belt or hand.




Quote:
Originally Posted by Alimar
Dual wielding would be nice.
it would, and not only for daggers but for all weapons! not including 2H weapons

Quote:
Originally Posted by Alimar
It would be cool to actually see a quiver on the back of the ranger.
yeah! and actually to see a ranger spending arrows! to be more realistic. Melee weapons will decay as used, and ranged weapon will too, but at a slower, much slower rate, because he will be forced to buy arrows. And Anet, think about using a ranged weapon in melee range! it is so stpuid. How can you shoot at someone who is 1 meter in front of you!? i say at least 3 meters!

Quote:
Originally Posted by Alimar
Two handed swords and axes are cool.
yeah

[QUOTE=Alimar]There could be a skill where you throw your weapon at someone and causes extra damage when used. Could be crit. Kind of like this.

hmmm it would be a warrior skill, and then you would loose your weapon... too complicated.. dunno...

Quote:
Originally Posted by Alimar
Throw Weapon: (character skill, Cannot use with bow) Your character throws a weapon at the selected enemy. It does critical damage and ignores armor. You go 15 seconds without a weapon after that the weapon is magically recalled to your hand.
stupid. rally stupid IMHO

Quote:
Originally Posted by Alimar
Anyone seen Legolas in the Lord of the Rings movies? You know how he pulls out his arrow and stabs people with it and then Shoots it? That would be an awesome skill.

Arrow Stab: If an enemy is right next to you, you pull out your arrow and stab it into the enemy. It causes +X amount of damage. After you shoot the same arrow at another foe but that attack suffers a -Y penalty for being an already used arrow.
ranger skill... hmm maybe

Quote:
Originally Posted by Alimar
CHARACTERS/ANIMALS
I really think we should be able to have horses on Guild Wars two. And maybe some other types of weapons. Also for the horse we could have skills for the horse and the character riding them. The horse could level up too, depending on the characters level and how many times he assists in helping kills. The horse could have basic abilities: Agility, Speed, Strength, Horse Sense, and finally Acrobatics.
there will be map travel, because GW is an ultimate GW experience, and ma traveling is a core of GW. but mounts are cool. and can be used for fighting. think of it! a mounted combat! but what you have written down here is just way to complicated.

Quote:
Originally Posted by Alimar
Agility: Agility would govern if the horse evaded the attack or if it hit the shield(s).
complicated

Quote:
Originally Posted by Alimar
Speed: Determines how fast the horse gallops also the evasion of attacks and gives bonuses to the rider.
cool idea

Quote:
Originally Posted by Alimar
Strength: Determines how much damage the horse does.
horse doing damage, it is stupid!

Quote:
Originally Posted by Alimar
Horse Sense: Determines if the horse senses ambushes or traps or smells something in the air. (In conjunction with the Horse Sense ability) Also adds to all rolls.
means that enemies won't appear on mini map, and that was my preposition in one of earlier posts, so this would be a good idea

Quote:
Originally Posted by Alimar
Acrobatics: Determines how high the horse can jump. Over rocks or other things. (Fences, etc.)
kinda complicated

Quote:
Originally Posted by Alimar
Here could be a few skills for the horse and rider: (These skills can only be accessed on the horse.)

Charge: (horse ability) The horse moves 25-30% faster and does double damage to enemies. Sundering 10% (Governing ability: Speed)

Rear: (horse ability) The horse rears up on its hind legs for the next attack. If the attack Hits or is blocked then the character is knocked down. Does +X damage (Governing Ability: Strength)

Bow Shot: (character ability) You pull out the bow, if you haven’t already, and attack with the bow. You receive a +X bonus damage.

Melee Attack: Same as Bow Shot. Except attacking with a Melee weapon.

What if you had lances?

Joust: (Lance ability) Works in conjunction with Charge. If used in conjunction it causes a Critical x 2 , and opponent is knocked down.

(Yes you can get knocked off your horse. And your horse can get knocked down to.)
If that happens then you could control your horse like a hero. (Give me other suggestions.)

If you don’t have a lance and use Joust then you suffer a penalty but still do critical damage.

Horse Sense:
If the horse senses any traps or enemies around it will notice them. It will also show you where they are.
it is too complicated, because some1 would have to choose to take a skill for his horse, but we don't even know the final amount of skill spots in GW2. And IMHO controlling a horse as a hero is soooooooo stupid! ot only that it is stupid, but you missed a line where Anet said: ''no more henchmans, and no more heros, only companions.'' and companions can't be horses. horses are mounts. you can get knocked down. In that case.... it is to complicated, but anyway, your horse disappears and you need to summon him again. or you just get to your horse and mount him. It is a great idea to have a mounts and mounted combat. You see, shallow games are bad. Deep games are good. but too deep and too somplicated games are BAAAAAAAAAD!! and you want this to be way to complicated.
Quote:
Originally Posted by Alimar
(Give me more suggestions.)

UPGRADES


Also we should have something like team speak, or Skype built into the Guild Wars 2 game software. Only people that are your friends or team or the people you authorize could talk to you and you them. You can still do the type chat thing but it would be cool it Guild Wars had something like Guild Wars live chat. An example could be the Xbox live chats.
it is complicated. Anet would have to monitor voice chat which is stupid. get your own team speak server!!
 
Old Aug 29, 2007, 07:14 PM // 19:14   #400
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Quote:
Originally Posted by Vergilius
what is bad with potions? they can save you from dieing! And if you are mad because you can't kill some one because that person uses healing potions, be smarter. Use one too, or use the time that person gave you to drink potion. be creative.
That's the problem. Everyone is forced to have them in order to win. Not having potions puts you at a disadvantage. I'd rather the game be decided on how well I use my skills, not on how many super potions I have in my inventory.
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